
BEGIN Need       
    Name                 Bladder  
    Type                 Bladder  
    Priority             9  
    FailureAction        Urinate 
    TimeToAction         600.000  
    TimeToFailure        720.000  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           Involuntary
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Bowels  
    Type                 Bowels  
    Priority             9   
    FailureAction        SoilSuit 
    TimeToAction         600.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           Involuntary
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Sleep  
    Type                 Sleep  
    Priority             8    
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Food  
    Type                 Food  
    Priority             8   
    TimeToAction         960.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Safety  
    Type                 Safety  
    Priority             7   
    TimeToAction         -360.000  
    TimeToFailure        -360.000  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.900000  
    Visibility           Visible
    Properties           AutoCharge
END

BEGIN Need       
    Name                 Hygiene  
    Type                 Hygiene  
    Priority             7   
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.800000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Exercise  
    Type                 Exercise  
    Priority             7  
    Hidden               false   
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.500000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Family  
    Type                 Family  
    Priority             6   
    MisbehaviorType      Escaping  
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.000000  
    GenerationRules      Family  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Recreation  
    Type                 Recreation  
    Priority             6   
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.700000  
    Visibility           Visible
    Properties           AutoCharge
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Comfort  
    Type                 Comfort  
    Priority             5   
    TimeToAction         720.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.700000  
    Visibility           Visible
    Properties           AutoCharge
END

BEGIN Need       
    Name                 Environment  
    Type                 Environment  
    Priority             5   
    TimeToAction         720.000  
    TimeToFailure        720.000  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.700000  
    Visibility           Visible
END

BEGIN Need       
    Name                 Privacy  
    Type                 Privacy  
    Priority             5   
    MisbehaviorType      Spoiling  
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.500000  
    Visibility           Visible
    Properties           AutoCharge
END

BEGIN Need       
    Name                 Freedom  
    Type                 Freedom  
    Priority             5   
    MisbehaviorType      Escaping  
    TimeToAction         1440.00  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.660000  
    Visibility           Visible
    Properties           RaisesTemp
END

BEGIN Need       
    Name                 Clothing  
    Type                 Clothing  
    Priority             4   
    TimeToAction         4320.00  
    TimeToFailure        4320.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               1.00000  
    Visibility           Visible
    Properties           AutoCharge
END

BEGIN Need       
    Name                 Drugs  
    Type                 Drugs  
    Priority             8  
    FailureAction        Withdrawal  
    MisbehaviorType      Spoiling  
    TimeToAction         720.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.300000  
    GenerationRules      Narcotics  
    Visibility           AutoHide
    Properties           AutoCharge
    Properties           Involuntary
END

BEGIN Need       
    Name                 Alcohol  
    Type                 Alcohol  
    Priority             8  
    Hidden               false  
    AutoCharge           true  
    FailureAction        Withdrawal  
    MisbehaviorType      Spoiling  
    TimeToAction         720.000  
    TimeToFailure        1440.00  
    StartingActionPoints 33  
    RandomActionPoints   33  
    Chance               0.300000  
    GenerationRules      Narcotics  
    Visibility           AutoHide
    Properties           AutoCharge
    Properties           Involuntary
END

BEGIN Provider
	Action          Poo
	ProviderType	Object
	Object	        Toilet
	Slot	        0
	PrimaryNeed	    Bowels
	PrimaryRate	    -5.00000
	SecondaryNeed	Bladder
	SecondaryRate	-10.0000
	ActionType	    Use
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Wee
	ProviderType	Object
	Object	        Toilet
	PrimaryNeed	    Bladder
	PrimaryRate	    -10.0000
	SecondaryNeed	Bowels
	SecondaryRate	-5.00000
	ActionType	    Use
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Wash
	ProviderType	Object
	Object	        ShowerHead
	PrimaryNeed	    Hygiene
	PrimaryRate	    -5.00000
	ActionType	    Use
END

BEGIN Provider
	Action	        Relax
	ProviderType	Object
	Object	        Bed
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.500000
	ActionType	    Use
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Sleep
	ProviderType	Object
	Object	        Bed
	Slot	        0
	PrimaryNeed	    Sleep
	PrimaryRate	    -0.200000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Sleep
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
	Flags	        RequiresNight
END

BEGIN Provider
	Action	        Relax
	ProviderType	Object
	Object	        SuperiorBed
	Slot	        1
	PrimaryNeed	    Comfort
	ActionType	    Use
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
END

BEGIN Provider
	Action	        Sleep
	ProviderType	Object
	Object	        SuperiorBed
	Slot	        0
	PrimaryNeed	    Sleep
	PrimaryRate	    -0.400000
	SecondaryNeed	Comfort
	SecondaryRate	-0.400000
	ActionType	    Sleep
	Flags	        RequiresQuiet
	Flags	        UsesEntireObject
	Flags	        RequiresNight
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        0
	Regime	        Eat
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        1
	Regime	        Eat
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        2
	Regime	        Eat
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        3
	Regime	        Eat
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        GetMeal
	ProviderType	Object
	Object	        ServingTable
	Slot	        4
	Regime	        Eat
	PrimaryNeed	    Food
	PrimaryRate	    0.000000
	ActionType	    Eat
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bench
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bench
	Slot	        1
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bench
	Slot	        2
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Bench
	Slot	        3
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Sit
	ProviderType	Object
	Object	        Chair
	Slot	        0
	PrimaryNeed	    Comfort
	PrimaryRate	    -0.300000
	ActionType	    Use
END

BEGIN Provider
	Action	        Exercise
	ProviderType	Room
	Room	        Yard
	PrimaryNeed	    Exercise
	ActionType	    Exercise
	Flags	        Shareable
END

BEGIN Provider
	Action	        LiftWeights
	ProviderType	Object
	Object	        WeightsBench
	Slot	        0
	PrimaryNeed	    Exercise
	PrimaryRate	    -3.00000
	ActionType	    Use
END

BEGIN Provider
	Action	        PhoneHome
	ProviderType	Object
	Object	        PhoneBooth
	PrimaryNeed	    Family
	PrimaryRate	    -4.00000
	ActionType	    UsePhone
END

BEGIN Provider
	Action	        WatchTv
	ProviderType	Object
	Object	        Tv
	PrimaryNeed	    Recreation
	PrimaryRate	    -2.00000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
END

BEGIN Provider
	Action	        WatchTv
	ProviderType	Object
	Object	        LargeTv
	PrimaryNeed	    Recreation
	PrimaryRate	    -2.00000
	SecondaryNeed	Comfort
	SecondaryRate	-0.200000
	ActionType	    Use
END

BEGIN Provider
	Action	        PlayPool
	ProviderType	Object
	Object	        PoolTable
	Slot	        0
	PrimaryNeed	    Recreation
	PrimaryRate	    -4.00000
	ActionType	    Use
END

BEGIN Provider
	Action	        PlayPool
	ProviderType	Object
	Object	        PoolTable
	Slot	        1
	PrimaryNeed	    Recreation
	PrimaryRate	    -4.00000
	ActionType	    Use
END

BEGIN Provider
	Action	        ChangeClothes
	ProviderType	Object
	Object	        PrisonerUniform
	PrimaryNeed	    Clothing
	PrimaryRate	    -100.000
	ActionType	    Consume
END

